Thursday, 8 May 2008

Production Door

Earlier in the year Joanna Standiforth was considering converting from 2D to CG. Because of this she comissioned me with the task of modelling and rigging her character ready for production. To do this I simply used concept drawings she gave me to sculpt the character in maya, the character was then rigged in The Set Up Machine II and then skinned by hand.

The modelling process was relatilely smoothly but repeated modifications where needed and the rigging process needed to be redone a few times because of this.

The final rig:




Incase any facial animation was needed at any point i made sure all the mesh was clearn and easy to modify.

The rig was effective and functional.

A managed to get the entire rig ready before she decided she would do the film in 2D due to time constraints.

Pre Viz : Sarafina's Bubble

For the Sarafina's Bubble production I was asked to aid in the previz work. They needed stronger clarity on a few shots that would take far too long to be hand drawn. The style they where aiming for needed to be conveyed so the animatic held continuity. To accomplish this I used the toon edge tool in maya to place a white line around all objects. The characters needed to be positioned correctly as well so i made a few scans of them, did some simple image correction and placed them on image planes in order to position them around the sets. This made for an effective and continuous animatic. Result:

Previz Work - Pinny Gig

The first work I was commissioned to perform was to aid the pre-production of the films Pinny Gig and Serafina's Bubble.

For Pinny Gig, I had to create a drum kit that could be used by Bronwyn Dowle to gain a better understanding of the enviroment and the set in which the chracter could perform.

Because many aspects of her compositioning where up in the air at this stage I made the drum kit so it could be easily manipulated around to suit her shots. Functionality included a rig that allowed the hight of each element to be changed simply by moving the head of the object down rather than scaling individual elements, this meant she could adjust the props to suit the character and the shot rather than force herself to work within a pre-set enviroment.

The rig also had to be very easy to use as Bronwyn was very new to maya early on in the year. Any complexities where hidden and I attempted to create an interface which showed only what she needed.



Bronwyn needed a fully functional base drum pedal for her animatic and film, so i rigged a simple IK set drivn key which made the drummed the drum automatically when the base pedal was rotated.